Templar's Might +1 Offensive Auras
Templar's Might +1 Offensive Auras
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$6.65
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Defense: 1622-1923
Required Level: 74
Required Strength: 232
Durability: 60
+170-220% Enhanced Defense
+250-300 Defense vs. Missiles
+10-15 To Strength
+10-15 To Vitality
+20% Faster Hit Recovery
+40-50 Maximum Stamina
+1 To Offensive Auras (Paladin Only)
Templar's Might is a unique Sacred Armor in Diablo II.
Its bonus to Stamina is of little use, since most characters will have leveled Vitality up sufficiently by the time they can use Templar's Might. However, it provides fantastic defense against missiles, as well as a skill boost directed to Paladins.
Required Level: 74
Required Strength: 232
Durability: 60
+170-220% Enhanced Defense
+250-300 Defense vs. Missiles
+10-15 To Strength
+10-15 To Vitality
+20% Faster Hit Recovery
+40-50 Maximum Stamina
+1 To Offensive Auras (Paladin Only)
Templar's Might is a unique Sacred Armor in Diablo II.
Its bonus to Stamina is of little use, since most characters will have leveled Vitality up sufficiently by the time they can use Templar's Might. However, it provides fantastic defense against missiles, as well as a skill boost directed to Paladins.
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